thanks!  -- well I got the thing upgraded to 10.6.4 and managed to install
Xcode 3.1 last night; which after doing some googling, etc. looks like much
of the gnu toolchain is there.
:-)

I'm kind of in agreement with Robert regarding the keep-it-simple-stupid for
rebuilding the main applications (at least I know how to deal with
makefiles). But I'm thinking students might like to write within an IDE (not
knowing *anything* about Xcode yet) especially if it can help guide and
correct syntax related problems.

cheers,t


On Wed, Dec 8, 2010 at 2:57 AM, Stephan Huber <[email protected]>wrote:

> Hi,
>
> Am 08.12.10 03:28, schrieb Ted Morris:
> > Hi,
> >
> > I'm a complete newbie with Macs, but I am charged with the task of
> porting some apps that ran on Win32/64 on the Mac.  In addition, the
> application lets students create their own dlls that are then opened
> interactively to test simulation solutions and visualize results.
> >
> > I looked at some tutorials for bundling OSG apps with Xcode. My issue is
> that after I downloaded Xcode it wants MAC OS X 10.6.4 (Snow Leopard) which
> this (new! MacBook Pro i5) laptop even after the update is still 10.5!. I am
> beginning to wonder if I am better off going with gnu tools instead?  Should
> I worry about OSG apps and dylibs compiled/linked on the later OS not
> running on earlier MAC OS -X versions?
>
> Not sure why your laptop is still on 10.5. After Snow Leopard debuted,
> all new laptops were delivered with Snow Leopard aka 10.6.
>
> There should be a xcode-installer on your system-cd. You can download
> Xcode 3.1 (which is compatible with Leopard) from
>
> http://connect.apple.com/cgi-bin/WebObjects/MemberSite.woa/wo/7.1.17.2.1.3.3.1.0.1.1.0.3.3.3.3.1
> (you'll need a developer account on developer.apple.com)
>
> There's no problem to built apps on Snow Leopard for older systems, just
> change the settings in your project-settings file. osg doesn't support
> 10.4 or older systems.
>
> HTH,
> Stephan
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>
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