Hi, I'm a complete newbie with Macs, but I am charged with the task of porting some apps that ran on Win32/64 on the Mac. In addition, the application lets students create their own dlls that are then opened interactively to test simulation solutions and visualize results.
I looked at some tutorials for bundling OSG apps with Xcode. My issue is that after I downloaded Xcode it wants MAC OS X 10.6.4 (Snow Leopard) which this (new! MacBook Pro i5) laptop even after the update is still 10.5!. I am beginning to wonder if I am better off going with gnu tools instead? Should I worry about OSG apps and dylibs compiled/linked on the later OS not running on earlier MAC OS -X versions? Thanks for any advice in advance. Ted ------------------ Read this topic online here: http://forum.openscenegraph.org/viewtopic.php?p=34598#34598 _______________________________________________ osg-users mailing list [email protected] http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org

