HI Igor, I believe you are getting your terms mixed up. Focal length is not something that varies for X and Y axis of camera, and an osg::Camera no GL camera don't have a concept of a focal length. If you are doing depth of field rendering technique then field of view would be relevant, but it really doesn't sound like this what you mean.
I can't work out what you mean given you use of terms is so confused. Robert. On Thu, Dec 9, 2010 at 9:54 AM, Igor Galochkin <[email protected]> wrote: > Hi, > > Just to understand how setProjectionMatrix works, say, I need to set X-Focal > length of viewer's camera to 1000 and Y-Focal length to 600. > Also i need the Camera to be translated by x by 0.5 to the right and y by 0.7 > down. > What matrix m should i pass to viewer.getCamera()->setProjection(m) to > achieve that? Or should I use some other function? > > > ... > > Thank you! > > Cheers, > Igor > > ------------------ > Read this topic online here: > http://forum.openscenegraph.org/viewtopic.php?p=34656#34656 > > > > > > _______________________________________________ > osg-users mailing list > [email protected] > http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org > _______________________________________________ osg-users mailing list [email protected] http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org

