Hi Igor,

Take a look at this website :

http://old.uvr.gist.ac.kr/wlee/web/techReports/ar/Camera%20Models.html

you can find how to compute the projection matrix parameters of an opengl
camera (fovy and aspect ratio)  out of a real camera intrinsic parameters
(focal lengths and focal point).

Mourad



On Thu, Dec 9, 2010 at 10:54 AM, Igor Galochkin <[email protected]> wrote:

> Hi,
>
> Just to understand how setProjectionMatrix works, say, I need to set
> X-Focal length of viewer's camera to 1000 and Y-Focal length to 600.
> Also i need the Camera to be translated by x by 0.5 to the right and y by
> 0.7 down.
> What matrix m should i pass to viewer.getCamera()->setProjection(m) to
> achieve that? Or should I use some other function?
>
>
> ...
>
> Thank you!
>
> Cheers,
> Igor
>
> ------------------
> Read this topic online here:
> http://forum.openscenegraph.org/viewtopic.php?p=34656#34656
>
>
>
>
>
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