Greetings!

Just in case or just for grins, I found this page on simulating Depth of Field:

http://screamyguy.net/DepthOfField/index.htm

as far as focal length, there is many calculations that you can use for OpenGL 
- check out some of the gaming jernals! 

That's my two cents worth! I think all the bases are covered now!

All your base are belong to us! Grin!

... 
Good Weekend!

D Glenn

------------------------
D Glenn (a.k.a David Glenn) - Join the Navy and See the World ... from your 
Desk!

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Read this topic online here:
http://forum.openscenegraph.org/viewtopic.php?p=34679#34679





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