Hi,
you cannot make loops in the graph, so the more passes you need, the
more passes you will have to insert into the scene graph.
jp
On 14/12/10 13:53, Sajjadul Islam wrote:
Hi Delport,
Thanks for the support. At least i have a little bit of improvement. I can go
upto second pass that makes the burred scene blurrer.
1. Initial scene - No blur effect.
2. First key press - Shader activated and scene blurred and scene is visualized.
3. Second key press - the scene is even more blurred and the scene freezes.
4. Fourth key press - The scene goes back to step 2.
Sceneario should be as follows:
With every key press event the scene should be more blurry. I think i am
getting close.
Something somewhere is missing. Any hint to look into?
Thanks again!
Regards
Sajjadul
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