Hi,

you cannot make loops in the graph, so the more passes you need, the more passes you will have to insert into the scene graph.

jp

On 14/12/10 13:53, Sajjadul Islam wrote:
Hi Delport,

Thanks for the support. At least i have a little bit of improvement. I can go 
upto second pass that makes the burred scene blurrer.

1. Initial scene - No blur effect.
2. First key press - Shader activated and scene blurred and scene is visualized.
3. Second key press - the scene is even more blurred and the scene freezes.
4. Fourth key press - The scene goes back to step 2.

Sceneario should be as follows:

With every key press event the scene should be more blurry. I think i am 
getting close.

Something somewhere is missing. Any hint to look into?

Thanks again!

Regards
Sajjadul

------------------
Read this topic online here:
http://forum.openscenegraph.org/viewtopic.php?p=34829#34829





_______________________________________________
osg-users mailing list
[email protected]
http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org

--
This message is subject to the CSIR's copyright terms and conditions, e-mail legal notice, and implemented Open Document Format (ODF) standard. The full disclaimer details can be found at http://www.csir.co.za/disclaimer.html.

This message has been scanned for viruses and dangerous content by MailScanner, and is believed to be clean. MailScanner thanks Transtec Computers for their support.

_______________________________________________
osg-users mailing list
[email protected]
http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org

Reply via email to