Hi Delport,

I am sorry that i did not get much from your last reply asking how am i 
changing the texture 
when i switch the branches. Do i have to explicitly specify the texture? Even 
it is i believe that it is done as follows:

stateset->setTextureAttributeAndModes(0,
bp->getOutputTexture().get(),osg::StateAttribute::ON);


bp->getOutputTexture() is retrieving the correct texture based on the value of 
the _ActiveBranch. With key press event i have a function that flips the switch 
node that turns one switch's input to other switch's output. 


If i have to call this function again where should the call go into? It seems 
that the state is dynamic and do i have to implement a state change callback ?

Thank you!

Regards
Sajjadul

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