Hi,

MultiTexturing has still its problems. Now I tried the first time to use up to 
3 textures. Converting to flt again lead to corrupted texture coords. I 
attached an osg-file which can be used to reproduce the problem. Converting 
this file to flt shows the effect.

Unfortunatly this time I have no idea what goes wrong. In 
FltExportVisitor::writeUVList the texture coords for both channels are 
determined correctly and written to _records. Somehow the texture coordinates 
have to be corrupted later. In the resulting file texture coords from channel 
one are mixed up with those from channel 2 and vice versa.

Would be great, if someone could help here. 

Thank you!

Cheers,
Katharina

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Read this topic online here:
http://forum.openscenegraph.org/viewtopic.php?p=34939#34939



Attachment: testMultitexMultiFace2.osg
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