Hi, MultiTexturing has still its problems. Now I tried the first time to use up to 3 textures. Converting to flt again lead to corrupted texture coords. I attached an osg-file which can be used to reproduce the problem. Converting this file to flt shows the effect.
Unfortunatly this time I have no idea what goes wrong. In FltExportVisitor::writeUVList the texture coords for both channels are determined correctly and written to _records. Somehow the texture coordinates have to be corrupted later. In the resulting file texture coords from channel one are mixed up with those from channel 2 and vice versa. Would be great, if someone could help here. Thank you! Cheers, Katharina ------------------ Read this topic online here: http://forum.openscenegraph.org/viewtopic.php?p=34939#34939
testMultitexMultiFace2.osg
Description: Binary data
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