Hi,
I would like to be able to load the terrain format used by the Torque Game
Engine. A couple questions about how to use the Terrain mechanisms built in to
OpenSceneGraph:
If I have a heightfield which tiles cleanly, is there a mechanism to
make a terrain repeat indefinitely?
Is there any sort of mechanism to draw a hole in a patch of terrain? If
not, how would such a thing be implemented?
Can you have multiple layers of texture over the same heightfield?
(i.e. a background texture and another "detail" texture painted over it?
In the documentation I see names like "TerrainTechnique" "Layer"
"Terrain" and "TerrainTile" being thrown around without much description of the
roll of any individual class. Is this documented in any reasonable form
somewhere, or would someone care to explain them?
Thank you!
Cheers,
Thomas
------------------------
Vermont Sustainable Heating Initiative (http://www.sustainableheatingvt.org) ||
Village2Village Project (http://www.village2villageproject.org)
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http://forum.openscenegraph.org/viewtopic.php?p=35012#35012
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