Chriss10 wrote:
> I'm a beginner with OSG.
> Can you please give me some code snippets?
> Thanks


Well I'm sorta on my Christmas vacation right now! I would have to reproduce it 
on my home system, but mostly it is barrowed code from the slave cameras that 
are used in the hang glider simulator that is part of the examples that 
included in OSG. 

There is a part that sets up the screen called Traits where you can set up the 
what real estate on the screen you’re going to take up that I barrowed and 
added the setting overrideRedirect = true; Below that was where 4 cameras are 
defined. I needed only one to start and basically I set up the area and 
position of the camera on the screen – in this case start at 0 0 and set the 
width to the total of the two screens I had 3200 and the height 1200. Then 
attach the camera to the viewer by declaring it as a slave camera - the example 
is also there in the hang glider simulator code. And before you start your 
viwer.run() loop, you invoke the viewer function  setUpViewAcrossAllScreens() 
and your set. 

Youl find that the best way to understand OSG is to run and view the source 
code for the examples. Even in the class I took on the subject they pay 
emphases of that. If you had the chance to look at my code you would see allot 
of rip-offs of the example code in it.  

D Glenn

------------------------
D Glenn (a.k.a David Glenn) - Moving Heaven and Earth!

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Read this topic online here:
http://forum.openscenegraph.org/viewtopic.php?p=35147#35147





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