Skylark wrote:
> Hi David,
> 
> Well in fact yes... Zoom, in "camera-speak", is making the FOV of the 
> camera smaller/larger. What the normal manipulators do to zoom is to 
> move the camera itself, i.e. dolly in/out in "camera-speak". You may 
> have seen the "dolly in zoom out" effect in movies, where the camera 
> dollies in while doing a zoom out with the lens at the same time, and I 
> use that expression to help me remember the difference between the two.
> 
> http://en.wikipedia.org/wiki/Dolly_zoom
> 
> http://en.wikipedia.org/wiki/File:Contra-zoom_aka_dolly_zoom_animation.gif
> 


Well, you’re right there! Forgive me J-S for briefly forgetting my 
Cinematography 101 on my last post! I guess what I was referring to was that 
the behavior was not the same as what I got in Perspective using the  
TerrainManipulator. I had to deal with the Ortho view area manualy and well as 
the mouse zoom. 

And yes I do realize the facts of the behavior of ortho projection. In fact 
that is why I'm using it in this case - to get a map-like view on a 3D world!  
I was just hoping (agenst hope) that someone had dealt with this before I - 
since there are some planview's out there that i heard of that was done in OSG! 

I guess I'll just have to come up with something to get the mouse to work 
somewhat the same way it works in Perspective mode! 
The worse case, I will have to look on how it was done manualy in the old 
Performer code I have and translate it to a Manipulator some how!

Thanks!
-----------
D Glenn

------------------------
D Glenn (a.k.a David Glenn) - Moving Heaven and Earth!

------------------
Read this topic online here:
http://forum.openscenegraph.org/viewtopic.php?p=35306#35306





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