Hi Ulrich, I need the information on vertix level, not bounding volumn level. How does the Render Engine know which vertices to draw. Is it all done in GPU using the Z Buffer (overwriting what is nearer)?
I found the OcclusionQuery example that uses OcclusionQueryNode, but I can't quite make out how to use it. Its very confusing, I add the previous root node as a child of a new OcclusionQueryNode but I cannot find any occlusion information in it. How do I get the visibility information stuff here? Thank you! Cheers, Oliver ------------------ Read this topic online here: http://forum.openscenegraph.org/viewtopic.php?p=35723#35723 _______________________________________________ osg-users mailing list [email protected] http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org

