Hi Ulrich,

I need the information on vertix level, not bounding volumn level. How does the 
Render Engine know which vertices to draw. Is it all done in GPU using the Z 
Buffer (overwriting what is nearer)?

I found the OcclusionQuery example that uses OcclusionQueryNode, but I can't 
quite make out how to use it. Its very confusing, I add the previous root node 
as a child of a new OcclusionQueryNode but I cannot find any occlusion 
information in it. How do I get the visibility information stuff here?

Thank you!

Cheers,
Oliver

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