If its still not good enough then try transform feedback stuff... it's not that hard to implement and works very fast even with insane amounts of points to test, i've been using this approach for culling instanced objects like trees and grass patches in large scenes with like 200k objects to test per frame.
Cheers, Sergey ------------------ Read this topic online here: http://forum.openscenegraph.org/viewtopic.php?p=35770#35770 _______________________________________________ osg-users mailing list [email protected] http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org

