Hi, 9Volt Solution that you can use actually depends of do you care about processing speed or it is not that important. If speed is not concern then your approach must be good enough.
You can actually try to use occlusion queries for that purpose, though you'll need to generate drawables that draw one point with fixed one pixel size in each point you need to be tested, wrap them under occlusion query node, and check test results. Keep in mind that in osg occlusion query uses depth buffer from previous frame to test visibility in current frame, so you'll need 2 frames on one camera position to get right results (which is ones that you get on second frame, obviously). This approach should be easy to implement and it must be much faster than intersections search. Thank you! Cheers, Sergey ------------------ Read this topic online here: http://forum.openscenegraph.org/viewtopic.php?p=35769#35769 _______________________________________________ osg-users mailing list [email protected] http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org

