Hi,

I'm new to OpenSceneGraph, and I have the following scenario:

A OSG file exported from 3DS Max, using OSGExp0.9.8.... 
That file has 3 textures... 2 should be static, and 1 should be animated.  When 
playing the exported OSG file, all 3 textures still static.

I read few things about osg imagesequence, that can read a lot of sequential 
images to produce a animated texture effect. And that's what I'm looking for!!

My dificultie is to change (in code) the static texture exported from 3DSMax to 
a imagesequence texture.

Can anyone say me how to do that?

... 

Thank you!

Cheers,
Almir

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http://forum.openscenegraph.org/viewtopic.php?p=36665#36665





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