Hi, I'm new to OpenSceneGraph, and I have the following scenario:
A OSG file exported from 3DS Max, using OSGExp0.9.8.... That file has 3 textures... 2 should be static, and 1 should be animated. When playing the exported OSG file, all 3 textures still static. I read few things about osg imagesequence, that can read a lot of sequential images to produce a animated texture effect. And that's what I'm looking for!! My dificultie is to change (in code) the static texture exported from 3DSMax to a imagesequence texture. Can anyone say me how to do that? ... Thank you! Cheers, Almir ------------------ Read this topic online here: http://forum.openscenegraph.org/viewtopic.php?p=36665#36665 _______________________________________________ osg-users mailing list [email protected] http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org

