hybr wrote:
> Hi, Almir
> 
> there are visitor that find drawable by name for you
> 
> class GetDrawableByNameVisitor:public osg::NodeVisitor
> {
> public:
>       GetDrawableByNameVisitor(const std::string 
> &name):osg::NodeVisitor(osg::NodeVisitor::TRAVERSE_ALL_CHILDREN): 
> m_name(name), result(0)
>       {
>               setNodeMaskOverride(0xffffffff);
>               setTraversalMask(0xffffffff);
>       }
>       using osg::NodeVisitor::apply;
>       void apply(osg::Geode& geode)
>       {
>               for (int i = 0; i< geode.getNumDrawables(); i++)
>               {
>                       osg::Drawable* dr = geode.getDrawable(i);
>                       if (dr->getName()==m_name)
>                               result = dr;
>               }
>       }
>       osg::Drawable* getResult(){return result;}
> private:
>       std::string m_name;
>       osg::Drawable* result;
> };
> 
> so in your example you need something like
> 
> GetDrawableByNameVisitor gdbnv("name of your material in 3dsmax with texture 
> you wanna change")
> arTransformA->accept(gdbny);
> if (gdbny.getResult())
> {
>       osg::ImageStream* is = ...;//load your movie or whatever you got
>       osg::Texture2D* animatedTexture = new osg::Texture2D(is);
>       
> gdbny.getResult()->getOrCreateStateSet()->setTextureAttribute(0,animatedTexture,osg::StateAttribute::ON);
> }
> 
> 
> there can be case when your texture is not on 0 texture unit so you may need 
> to go through like first 8 texture units with stateset 
> getTextureAttribute(tex_unit_number, osg::StateAttribute::TEXTURE) and check 
> which one texture unit have texture, then set your new texture created with 
> imagestream to that texture unit with setTextureAttribute on stateset.
> 
> Cheers,
> Sergey.
> 
> 16.02.2011, 05:15, "Almir Brazil" <>:
> 
> > hybr wrote:
> > 
> > 
> > >  Hi, Almir
> > > 
> > >  Try following thing:
> > >  Look at material name which uses this texture in 3ds max, in osg this 
> > > will be the name of drawable with stateset that uses this texture. You 
> > > can find this drawable with some visitor, get stateset there, then set 
> > > your animated texture to texture unit where old texture is (if there are 
> > > one texture in material it's 0 by default).
> > > 
> > >  Cheers,
> > >  Sergey.
> > > 
> > >  15.02.2011, 04:24, "Almir Brazil" <>:
> > > 
> > > >  Hi,
> > > > 
> > > >  I'm new to OpenSceneGraph, and I have the following scenario:
> > > > 
> > > >  A OSG file exported from 3DS Max, using OSGExp0.9.8....
> > > >  That file has 3 textures... 2 should be static, and 1 should be 
> > > > animated.  When playing the exported OSG file, all 3 textures still 
> > > > static.
> > > > 
> > > >  I read few things about osg imagesequence, that can read a lot of 
> > > > sequential images to produce a animated texture effect. And that's what 
> > > > I'm looking for!!
> > > > 
> > > >  My dificultie is to change (in code) the static texture exported from 
> > > > 3DSMax to a imagesequence texture.
> > > > 
> > > >  Can anyone say me how to do that?
> > > > 
> > > >  ...
> > > > 
> > > >  Thank you!
> > > > 
> > > >  Cheers,
> > > >  Almir
> > > > 
> > > >  ------------------
> > > >  Read this topic online here:
> > > >  http://forum.openscenegraph.org/viewtopic.php?p=36665#36665
> > > > 
> > > >  _______________________________________________
> > > >  osg-users mailing list
> > > > 
> > > >  http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org
> > > > 
> > >  _______________________________________________
> > >  osg-users mailing list
> > > 
> > >  http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org
> > > 
> > >   ------------------
> > >  Post generated by Mail2Forum
> > > 
> > 
> > Ok, here is the code... It's a modified version of osgartsimple.cpp:
> > 
> > (see attachment)
> > 
> > The OSG file - karsten.osg - (generated with 3ds Max) has 3 main textures.  
> > I want to change one of them with a imagesequence or movie file (quicktime 
> > .mov)
> > (I have both of them).
> > 
> > I haven't a Geode object, only a VideoGeode... how can I create a stateset 
> > to change the texture?
> > 
> > Thanks!
> > 
> > ------------------
> > Read this topic online here:
> > http://forum.openscenegraph.org/viewtopic.php?p=36711#36711
> > 
> > /* -*-c++-*-
> >  *
> >  * osgART - ARToolKit for OpenSceneGraph
> >  * Copyright (C) 2005-2008 Human Interface Technology Laboratory New Zealand
> >  *
> >  * This file is part of osgART 2.0
> >  *
> >  * osgART 2.0 is free software: you can redistribute it and/or modify
> >  * it under the terms of the GNU General Public License as published by
> >  * the Free Software Foundation, either version 3 of the License, or
> >  * (at your option) any later version.
> >  *
> >  * osgART 2.0 is distributed in the hope that it will be useful,
> >  * but WITHOUT ANY WARRANTY; without even the implied warranty of
> >  * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
> >  * GNU General Public License for more details.
> >  *
> >  * You should have received a copy of the GNU General Public License
> >  * along with osgART 2.0.  If not, see <http://www.gnu.org/licenses/>.
> >  *
> >  */
> > 
> > #include <osgART/Foundation>
> > #include <osgART/VideoLayer>
> > #include <osgART/PluginManager>
> > #include <osgART/VideoGeode>
> > #include <osgART/Utils>
> > #include <osgART/GeometryUtils>
> > #include <osgART/MarkerCallback>
> > #include <osgART/TransformFilterCallback>
> > 
> > #include <osgViewer/Viewer>
> > #include <osgViewer/ViewerEventHandlers>
> > 
> > #include <osgDB/FileUtils>
> > 
> > #include <osgDB/WriteFile>
> > #include <osgDB/ReadFile>
> > #include <osgDB/FileNameUtils>
> > #include <osgDB/Registry>
> > 
> > osg::Group* createImageBackground(osg::Image* video) {
> >         osgART::VideoLayer* _layer = new osgART::VideoLayer();
> >         _layer->setSize(*video);
> >         osgART::VideoGeode* _geode = new 
> > osgART::VideoGeode(osgART::VideoGeode::USE_TEXTURE_2D, video);
> >         addTexturedQuad(*_geode,video->s(),video->t());
> >         _layer->addChild(_geode);
> >         return _layer;
> > }
> > 
> > int main(int argc, char* argv[])  {
> > 
> >         // create a root node
> >         osg::ref_ptr<osg::Group> root = new osg::Group;
> > 
> >         osgViewer::Viewer viewer;
> > 
> >         // attach root node to the viewer
> >         viewer.setSceneData(root.get());
> > 
> >         // add relevant handlers to the viewer
> >         viewer.addEventHandler(new osgViewer::StatsHandler);
> >         viewer.addEventHandler(new osgViewer::WindowSizeHandler);
> >         viewer.addEventHandler(new osgViewer::ThreadingHandler);
> >         viewer.addEventHandler(new osgViewer::HelpHandler);
> > 
> >         // preload the video and tracker
> >         int _video_id = 
> > osgART::PluginManager::instance()->load("osgart_video_artoolkit2");
> >         int _tracker_id = 
> > osgART::PluginManager::instance()->load("osgart_tracker_artoolkit2");
> > 
> >         // Load a video plugin.
> >         osg::ref_ptr<osgART::Video> video =
> >                 dynamic_cast<osgART::Video*>(osgART::PluginManager::instance()->get(_video_id));
> > 
> >         // check if an instance of the video stream could be started
> >         if (!video.valid())
> >         {
> >                 // Without video an AR application can not work. Quit if 
> > none found.
> >                 osg::notify(osg::FATAL) << "Could not initialize video 
> > plugin!" << std::endl;
> >                 exit(-1);
> >         }
> > 
> >         // Open the video. This will not yet start the video stream but will
> >         // get information about the format of the video which is essential
> >         // for the connected tracker
> >         video->open();
> > 
> >         osg::ref_ptr<osgART::Tracker> tracker =
> >                 dynamic_cast<osgART::Tracker*>(osgART::PluginManager::instance()->get(_tracker_id));
> > 
> >         if (!tracker.valid())
> >         {
> >                 // Without tracker an AR application can not work. Quit if 
> > none found.
> >                 osg::notify(osg::FATAL) << "Could not initialize tracker 
> > plugin!" << std::endl;
> >                 exit(-1);
> >         }
> > 
> >         // get the tracker calibration object
> >         osg::ref_ptr<osgART::Calibration> calibration = 
> > tracker->getOrCreateCalibration();
> > 
> >         // load a calibration file
> >         if (!calibration->load(std::string("data/camera_para.dat")))
> >         {
> > 
> >                 // the calibration file was non-existing or couldnt be 
> > loaded
> >                 osg::notify(osg::FATAL) << "Non existing or incompatible 
> > calibration file" << std::endl;
> >                 exit(-1);
> >         }
> > 
> >         // set the image source for the tracker
> >         tracker->setImage(video.get());
> > 
> >         osgART::TrackerCallback::addOrSet(root.get(), tracker.get());
> > 
> >         osg::ref_ptr<osgART::Marker> markerA = 
> > tracker->addMarker("single;karsten_a.patt;70;0;0");
> > 
> >         if (!markerA.valid())
> >         {
> >                 // Without marker an AR application can not work. Quit if 
> > none found.
> >                 osg::notify(osg::FATAL) << "Could not add marker!" << 
> > std::endl;
> >                 exit(-1);
> >         }
> > 
> >         markerA->setActive(true);
> > 
> >         osg::ref_ptr<osg::MatrixTransform> arTransformA = new 
> > osg::MatrixTransform();
> >         osgART::attachDefaultEventCallbacks(arTransformA.get(), 
> > markerA.get());
> >         arTransformA->addChild(osgDB::readNodeFile("karsten.osg"));
> >         arTransformA->getOrCreateStateSet()->setRenderBinDetails(100, 
> > "RenderBin");
> > 
> >         osg::ref_ptr<osg::Group> videoBackground = 
> > createImageBackground(video.get());
> >         videoBackground->getOrCreateStateSet()->setRenderBinDetails(0, 
> > "RenderBin");
> > 
> >         osg::ref_ptr<osg::Camera> cam = calibration->createCamera();
> > 
> >         cam->addChild(arTransformA.get());
> > 
> >         cam->addChild(videoBackground.get());
> > 
> >         root->addChild(cam.get());
> > 
> >         video->start();
> >         return viewer.run();
> > }
> > 
> > _______________________________________________
> > osg-users mailing list
> > 
> > http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org
> > 
> _______________________________________________
> osg-users mailing list
> 
> http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org
> 
>  ------------------
> Post generated by Mail2Forum


Hi hybr !

I'll try that tonight!   :D 

Thanks in advance!

------------------
Read this topic online here:
http://forum.openscenegraph.org/viewtopic.php?p=36732#36732





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