Hi, Almir Try following thing: Look at material name which uses this texture in 3ds max, in osg this will be the name of drawable with stateset that uses this texture. You can find this drawable with some visitor, get stateset there, then set your animated texture to texture unit where old texture is (if there are one texture in material it's 0 by default).
Cheers, Sergey. 15.02.2011, 04:24, "Almir Brazil" <[email protected]>: > Hi, > > I'm new to OpenSceneGraph, and I have the following scenario: > > A OSG file exported from 3DS Max, using OSGExp0.9.8.... > That file has 3 textures... 2 should be static, and 1 should be animated. > When playing the exported OSG file, all 3 textures still static. > > I read few things about osg imagesequence, that can read a lot of sequential > images to produce a animated texture effect. And that's what I'm looking for!! > > My dificultie is to change (in code) the static texture exported from 3DSMax > to a imagesequence texture. > > Can anyone say me how to do that? > > ... > > Thank you! > > Cheers, > Almir > > ------------------ > Read this topic online here: > http://forum.openscenegraph.org/viewtopic.php?p=36665#36665 > > _______________________________________________ > osg-users mailing list > [email protected] > http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org _______________________________________________ osg-users mailing list [email protected] http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org

