OK, you are right, but that is not my problem. I don't want the shadow texture, 
which need the DEPTH_BUFFER. I want the "final" rendering in my texture.

The basic graph looks like this:

ROOT
|
rtt_cam (the result has no shadows)
|
shadowedScene (with StandardShadowMap)
|
camera (is also a render to texture camera)

I hope it is better explanation of my problem.

Cheers

Martin

-------- Original-Nachricht --------
> Datum: Wed, 16 Feb 2011 16:19:09 +0100
> Von: "Wojciech Lewandowski" <[email protected]>
> An: [email protected]
> Betreff: Re: [osg-users] StandardShadowMap and Render To Texture

> Maybe your problem is related to the fact that Shadow maps are usually 
> stored in DEPTH_BUFFER (not COLOR_BUFFER).
> 
> Wojtek Lewandowski
> 
> -----Original Message----- 
> From: "Martin Großer"
> Sent: Wednesday, February 16, 2011 3:47 PM
> To: [email protected]
> Subject: [osg-users] StandardShadowMap and Render To Texture
> 
> Hello,
> 
> Every day a new problem. :-)
> Ok, so my Render To Texture works, but my shadows are not visible in the 
> texture (rendertarget).
> 
> My Settings:
> 
> rtt_cam->setRenderOrder(::osg::Camera::PRE_RENDER, 0);
> rtt_cam->setRenderTargetImplementation( osg::Camera::FRAME_BUFFER_OBJECT
> );
> rtt_cam->attach(::osg::Camera::COLOR_BUFFER, rtt_tex, 0, 0);
> 
> Is the Problem the pre rendering? Because the standard shadow map has also
> a 
> pre render camera. I am not sure which camera do the first rendering.
> Or is it another Problem?
> 
> Cheers
> 
> Martin
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