Hello Wojtek,

it works well! Thank you.

Cheers

Martin


-------- Original-Nachricht --------
> Datum: Wed, 16 Feb 2011 18:28:24 +0100
> Von: "Wojciech Lewandowski" <[email protected]>
> An: "OpenSceneGraph Users" <[email protected]>
> Betreff: Re: [osg-users] StandardShadowMap and Render To Texture

> View Dependent Shadow techniques don't work with nested cameras.  They
> work 
> with RTT Slave cameras though.
> 
> Cheers,
> Wojtek
> 
> -----Original Message----- 
> From: "Martin Großer"
> Sent: Wednesday, February 16, 2011 4:44 PM
> To: OpenSceneGraph Users
> Subject: Re: [osg-users] StandardShadowMap and Render To Texture
> 
> OK, you are right, but that is not my problem. I don't want the shadow 
> texture, which need the DEPTH_BUFFER. I want the "final" rendering in my 
> texture.
> 
> The basic graph looks like this:
> 
> ROOT
> |
> rtt_cam (the result has no shadows)
> |
> shadowedScene (with StandardShadowMap)
> |
> camera (is also a render to texture camera)
> 
> I hope it is better explanation of my problem.
> 
> Cheers
> 
> Martin
> 
> -------- Original-Nachricht --------
> > Datum: Wed, 16 Feb 2011 16:19:09 +0100
> > Von: "Wojciech Lewandowski" <[email protected]>
> > An: [email protected]
> > Betreff: Re: [osg-users] StandardShadowMap and Render To Texture
> 
> > Maybe your problem is related to the fact that Shadow maps are usually
> > stored in DEPTH_BUFFER (not COLOR_BUFFER).
> >
> > Wojtek Lewandowski
> >
> > -----Original Message----- 
> > From: "Martin Großer"
> > Sent: Wednesday, February 16, 2011 3:47 PM
> > To: [email protected]
> > Subject: [osg-users] StandardShadowMap and Render To Texture
> >
> > Hello,
> >
> > Every day a new problem. :-)
> > Ok, so my Render To Texture works, but my shadows are not visible in the
> > texture (rendertarget).
> >
> > My Settings:
> >
> > rtt_cam->setRenderOrder(::osg::Camera::PRE_RENDER, 0);
> > rtt_cam->setRenderTargetImplementation( osg::Camera::FRAME_BUFFER_OBJECT
> > );
> > rtt_cam->attach(::osg::Camera::COLOR_BUFFER, rtt_tex, 0, 0);
> >
> > Is the Problem the pre rendering? Because the standard shadow map has
> also
> > a
> > pre render camera. I am not sure which camera do the first rendering.
> > Or is it another Problem?
> >
> > Cheers
> >
> > Martin
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