Hello Wojtek, it works well! Thank you.
Cheers Martin -------- Original-Nachricht -------- > Datum: Wed, 16 Feb 2011 18:28:24 +0100 > Von: "Wojciech Lewandowski" <[email protected]> > An: "OpenSceneGraph Users" <[email protected]> > Betreff: Re: [osg-users] StandardShadowMap and Render To Texture > View Dependent Shadow techniques don't work with nested cameras. They > work > with RTT Slave cameras though. > > Cheers, > Wojtek > > -----Original Message----- > From: "Martin Großer" > Sent: Wednesday, February 16, 2011 4:44 PM > To: OpenSceneGraph Users > Subject: Re: [osg-users] StandardShadowMap and Render To Texture > > OK, you are right, but that is not my problem. I don't want the shadow > texture, which need the DEPTH_BUFFER. I want the "final" rendering in my > texture. > > The basic graph looks like this: > > ROOT > | > rtt_cam (the result has no shadows) > | > shadowedScene (with StandardShadowMap) > | > camera (is also a render to texture camera) > > I hope it is better explanation of my problem. > > Cheers > > Martin > > -------- Original-Nachricht -------- > > Datum: Wed, 16 Feb 2011 16:19:09 +0100 > > Von: "Wojciech Lewandowski" <[email protected]> > > An: [email protected] > > Betreff: Re: [osg-users] StandardShadowMap and Render To Texture > > > Maybe your problem is related to the fact that Shadow maps are usually > > stored in DEPTH_BUFFER (not COLOR_BUFFER). > > > > Wojtek Lewandowski > > > > -----Original Message----- > > From: "Martin Großer" > > Sent: Wednesday, February 16, 2011 3:47 PM > > To: [email protected] > > Subject: [osg-users] StandardShadowMap and Render To Texture > > > > Hello, > > > > Every day a new problem. :-) > > Ok, so my Render To Texture works, but my shadows are not visible in the > > texture (rendertarget). > > > > My Settings: > > > > rtt_cam->setRenderOrder(::osg::Camera::PRE_RENDER, 0); > > rtt_cam->setRenderTargetImplementation( osg::Camera::FRAME_BUFFER_OBJECT > > ); > > rtt_cam->attach(::osg::Camera::COLOR_BUFFER, rtt_tex, 0, 0); > > > > Is the Problem the pre rendering? Because the standard shadow map has > also > > a > > pre render camera. I am not sure which camera do the first rendering. > > Or is it another Problem? > > > > Cheers > > > > Martin > > -- > > NEU: FreePhone - kostenlos mobil telefonieren und surfen! > > Jetzt informieren: http://www.gmx.net/de/go/freephone > > _______________________________________________ > > osg-users mailing list > > [email protected] > > > http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org > > > > _______________________________________________ > > osg-users mailing list > > [email protected] > > > http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org > > -- > NEU: FreePhone - kostenlos mobil telefonieren und surfen! > Jetzt informieren: http://www.gmx.net/de/go/freephone > _______________________________________________ > osg-users mailing list > [email protected] > http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org > > _______________________________________________ > osg-users mailing list > [email protected] > http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org -- GMX DSL Doppel-Flat ab 19,99 Euro/mtl.! Jetzt mit gratis Handy-Flat! http://portal.gmx.net/de/go/dsl _______________________________________________ osg-users mailing list [email protected] http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org

