Hi Jorge,

Wow, great progress! I hope after a bit more testing you'll be able to package the changes required in a way that can be merged into the baseline OSG without interfering with other platforms, and I'll be able to start using OSG on my Nexus One! :-)

The libraries were compiled with Ndk r-5 with google's ndk-build script
makefiles.

So you didn't need to use a modified NDK? That's excellent!

(don't know why. I'm not a Cmake expert)

Maybe if you send me what you needed to change and an explanation of what happened without the change I can help, I'm not a CMake expert either but I've seen and had to modify a lot of the OSG CMake config files over the last few years.

What i've not compiled is plugins (This weekend work was to make them
compilable with searches for a 3rd party directory of android ports of
some of them)

I assume you mean plugins that require 3rd party dependencies... Did you build the .osg reader plugin? Or the new serializer plugins?

Now... we've done a OsgViewer (following the GL2Jni) but using GLES1
(probably GLES2 will work too). Our minim sdk target is 2.0/2.1.

If you get your changes packaged up I can test the GLES2 target if you want.

We are using TrackballManipulator (but there is nothing wrong to change
it, just lack of time to test)

This begs the question, what does Android use for multi-touch? Would the support Stephan Maximilian Huber added for multi-touch be usable on Android?

Here are some pictures to show the state (basically the first and
second, the third and fourth ore for those that will say it's fake xD)
Btw it's an Archos 70 Internet Tablet what we are using.

Great work guys! Keep it up, but don't wait too long before getting your changes integrated, that way others can help too.

J-S
--
______________________________________________________
Jean-Sebastien Guay    [email protected]
                               http://www.cm-labs.com/
                        http://whitestar02.webhop.org/
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