>
> What i've not compiled is plugins (This weekend work was to make them
>> compilable with searches for a 3rd party directory of android ports of
>> some of them)
>>
>
> I assume you mean plugins that require 3rd party dependencies... Did you
> build the .osg reader plugin? Or the new serializer plugins?


I'll explain better:

Src Directory
Compiled: OpenThreads, osg osgAnimation osgDB osgFX osgGA osgManipulator
osgParticle osgPresentation osgShadow osgSim osgTerrain osgText osgUtil
osgViewer osgWidget
Not Compiled: osgQt (although I've heard something about a port of Qt to
Android)

Src/osgWrappers/deprecated-dotosg
None of those has been compiled.

Src/osgWrappers/serializers
Compiled: Everything

Src/osgPlugins
None of those has been compiled (this is my work for today)

I was doing all this work to merge it in a project so I'm in the need of
half the 3rd party dependency. pnj,jpg,gif,zlib,curl So expect at least that
to be integrated in the Cmake script by the end of the day. The rest of
dependencies will be a matter of test and try if someone is willing to look
at them.


>  We are using TrackballManipulator (but there is nothing wrong to change
>> it, just lack of time to test)
>>
>
> This begs the question, what does Android use for multi-touch? Would the
> support Stephan Maximilian Huber added for multi-touch be usable on Android?


Android makes events that are captured (or not) by the Activity listeners. I
didn't use the multitouch capabilities of Stephan because i didn't know how
it was working. In The Android side all i can tell you is that you can't
have more than two fingers at the same time prior to 2.0. Above 2.0 the
limit is 256 but there are only a few devices that let you use more than two
fingers (i.e. my archos 70 tablet)


>  Here are some pictures to show the state (basically the first and
>> second, the third and fourth ore for those that will say it's fake xD)
>> Btw it's an Archos 70 Internet Tablet what we are using.
>>
>
> Great work guys! Keep it up, but don't wait too long before getting your
> changes integrated, that way others can help too.
>
> We are still finishing the work and we like to clean the code it's a little
bit messy because while changing scripts i've been suffering a lot of silly
errors that make you change everything to see that it was just how ndk-build
is supposed to work etc... By next week i'll have a full example written on
Android 2.1 /Ndk r5b (I'm not planning a full native version, it needs 2.3
and i don't have a device. I really don't like Android Emulator) and the
patches.
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