FYI, I just pushed a fix to make osgEarth work correctly with
--run-on-demand.

Glenn Waldron : Pelican Mapping


On Sun, Feb 20, 2011 at 11:34 AM, Neil Neilson <[email protected]> wrote:

> Hi Jean
>
> I tried the --run-on-demand in a .bat file
> osgviewer --run-on-demand C:\OpenSceneGraph-2.9.9\data\cessna.osg
> That worked very well, the CPU was nearly 0 when the image was not being
> changed.
>
> I have 2 Notebooks with ATI and a Desktop NVIDIA cards.  Changing something
> there
> would not help if an app is run on someone else's computer but that is good
> to know.
>
> I am porting an app from Java for display to C++.
> All of the apps that interact with it have are in C++.
> http://www.nlneilson.com/nlnww.html
>
> By the time I get the basics ported osgEarth may have the
> --run-on-demand or similar option, maybe by default as I don't see a
> need to "redraw" if there is no change in the image.
>
> Running an .earth file with terrain and height it looks like when the
> levels (LOD) changes
> it can be optimized.  The NASA WWJ SDK does that well so I will see what
> can be done to port
> that and submit proposed changes.
>
> Thank you!
>
> Cheers,
> Neil
>
> ------------------
> Read this topic online here:
> http://forum.openscenegraph.org/viewtopic.php?p=36870#36870
>
>
>
>
>
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