Neil, osgviewer --run-on-demand
(probably doesn't work with osgEarth at the moment though.) Glenn On Sat, Feb 19, 2011 at 1:15 PM, Neil Neilson <[email protected]> wrote: > Hi, > > What can be done to reduce CPU usage when the image is not being > changed/updated? > > After trying the examples using a pre-built 2.9.9 and the latest from the > SVN built with VS10 the CPU usage is high. > On a dual core one is nearly max and the other core is minimal. > > With an app that much of the time may only call for an update or redraw > once a second then it seems a double buffer > could display the stationary image with minimal CPU. > > This is something I have not had to tinker with since what I have used > before this was build into the SDKs. > > I am new to OSG (and osgEarth) so this issue may have been brought up > before but could not find it. > > Thank you! > > Cheers, > Neil > > ------------------ > Read this topic online here: > http://forum.openscenegraph.org/viewtopic.php?p=36859#36859 > > > > > > _______________________________________________ > osg-users mailing list > [email protected] > http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org >
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