Neil,

osgviewer --run-on-demand

(probably doesn't work with osgEarth at the moment though.)

Glenn


On Sat, Feb 19, 2011 at 1:15 PM, Neil Neilson <[email protected]> wrote:

> Hi,
>
> What can be done to reduce CPU usage when the image is not being
> changed/updated?
>
> After trying the examples using a pre-built 2.9.9 and the latest from the
> SVN built with VS10 the CPU usage is high.
> On a dual core one is nearly max and the other core is minimal.
>
> With an app that much of the time may only call for an update or redraw
> once a second then it seems a double buffer
> could display the stationary image with minimal CPU.
>
> This is something I have not had to tinker with since what I have used
> before this was build into the SDKs.
>
> I am new to OSG (and osgEarth) so this issue may have been brought up
> before but could not find it.
>
> Thank you!
>
> Cheers,
> Neil
>
> ------------------
> Read this topic online here:
> http://forum.openscenegraph.org/viewtopic.php?p=36859#36859
>
>
>
>
>
> _______________________________________________
> osg-users mailing list
> [email protected]
> http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org
>
_______________________________________________
osg-users mailing list
[email protected]
http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org

Reply via email to