What a nice idea you provide me~ I saw some examples in osgVolume But I dont know how to use/test these examples...could you give me a guide? Thanks a lot~
robertosfield wrote: > Hi Nan, > > On Tue, Feb 15, 2011 at 5:04 PM, Nan WANG <> wrote: > > > Is there a CPU or GPU based Marching cube algorithm example in OSG? > > > > osgvolume contains that? > > > > As others have already mentioned there isn't a Marching cube algorithm > implemented in the OSG. There is support for iso-surface rendering on > the GPU in osgVolume which uses ray casting fragment shader, perhaps > this is sufficient for your purposes. > > Robert. > _______________________________________________ > osg-users mailing list > > http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org > > ------------------ > Post generated by Mail2Forum ------------------ Read this topic online here: http://forum.openscenegraph.org/viewtopic.php?p=36914#36914 _______________________________________________ osg-users mailing list [email protected] http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org

