What a nice idea you provide me~
I saw some examples in osgVolume

But I dont know how to use/test these examples...could you give me a guide? 
Thanks a lot~



robertosfield wrote:
> Hi Nan,
> 
> On Tue, Feb 15, 2011 at 5:04 PM, Nan WANG <> wrote:
> 
> > Is there a CPU or GPU based Marching cube algorithm example in OSG?
> > 
> > osgvolume contains that?
> > 
> 
> As others have already mentioned there isn't a Marching cube algorithm
> implemented in the OSG.  There is support for iso-surface rendering on
> the GPU in osgVolume which uses ray casting fragment shader, perhaps
> this is sufficient for your purposes.
> 
> Robert.
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> osg-users mailing list
> 
> http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org
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