Hi Nan,

On Tue, Feb 15, 2011 at 5:04 PM, Nan WANG <[email protected]> wrote:
> Is there a CPU or GPU based Marching cube algorithm example in OSG?
>
> osgvolume contains that?

As others have already mentioned there isn't a Marching cube algorithm
implemented in the OSG.  There is support for iso-surface rendering on
the GPU in osgVolume which uses ray casting fragment shader, perhaps
this is sufficient for your purposes.

Robert.
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