Hi Nan, On Tue, Feb 15, 2011 at 5:04 PM, Nan WANG <[email protected]> wrote: > Is there a CPU or GPU based Marching cube algorithm example in OSG? > > osgvolume contains that?
As others have already mentioned there isn't a Marching cube algorithm implemented in the OSG. There is support for iso-surface rendering on the GPU in osgVolume which uses ray casting fragment shader, perhaps this is sufficient for your purposes. Robert. _______________________________________________ osg-users mailing list [email protected] http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org

