osg::NodePath is: typedef std::vector< Node* > osg::NodePath Since you have two Node*s that you're looking for, you can iterate through the NodePath just like any other vector and compare your pointer to the pointers in the vector.
You could also apply your intersection visitor to the nodes you're interested in rather than the scene root and just check if it intersects with anything in that case. I haven't worked with intersectors in a while though so I may be wrong. Cheers, Tom ------------------ Read this topic online here: http://forum.openscenegraph.org/viewtopic.php?p=37307#37307 _______________________________________________ osg-users mailing list [email protected] http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org

