Hi all, When i used osgppu i've experienced several frames delay (1 to 3 frames, not sure if this delay is persistent or it shows up from time to time, threading mode is singlethreaded) between content of input textures and units output, f.e. first several rendering frames can output some colored noise in the end of osgppu pipeline (and input textures are good atm) and then when picture comes out you get delay in rendering results in several frames (i mean comparing what you are supposed to get, and what actually comes out). What can cause this kind of problems? Can it be due to asynchronous transfers to pbo?
Sergey. _______________________________________________ osg-users mailing list [email protected] http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org

