Hi all, I've also experienced a delay issue when using osgPPU combined with Delta3D.
All the examples (like the glow) which requires 2 different paths and a final unit combining them, show an offset of at least one frame between the 2 rendering paths. Delta3D should not interfere here, as it leaves all the rendering part to osgViewer. Any hint on the possible cause? Thanks, Ricky On Mon, Mar 14, 2011 at 20:42, Sergey Polischuk <[email protected]> wrote: > Ignore pbo part, didnt know it used for external processing, and i dont use > it. > > 14.03.2011, 17:56, "Sergey Polischuk" <[email protected]>: > > Hi all, > > > > When i used osgppu i've experienced several frames delay (1 to 3 frames, > not sure if this delay is persistent or it shows up from time to time, > threading mode is singlethreaded) between content of input textures and > units output, f.e. first several rendering frames can output some colored > noise in the end of osgppu pipeline (and input textures are good atm) and > then when picture comes out you get delay in rendering results in several > frames (i mean comparing what you are supposed to get, and what actually > comes out). What can cause this kind of problems? Can it be due to > asynchronous transfers to pbo? > > > > Sergey. > > _______________________________________________ > > osg-users mailing list > > [email protected] > > > http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org > _______________________________________________ > osg-users mailing list > [email protected] > http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org >
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