Ignore pbo part, didnt know it used for external processing, and i dont use it.

14.03.2011, 17:56, "Sergey Polischuk" <[email protected]>:
> Hi all,
>
> When i used osgppu i've experienced several frames delay (1 to 3 frames, not 
> sure if this delay is persistent or it shows up from time to time, threading 
> mode is singlethreaded) between content of input textures and units output, 
> f.e. first several rendering frames can output some colored noise in the end 
> of osgppu pipeline (and input textures are good atm) and then when picture 
> comes out you get delay in rendering results in several frames (i mean 
> comparing what you are supposed to get, and what actually comes out). What 
> can cause this kind of problems? Can it be due to asynchronous transfers to 
> pbo?
>
> Sergey.
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