Ignore pbo part, didnt know it used for external processing, and i dont use it.
14.03.2011, 17:56, "Sergey Polischuk" <[email protected]>: > Hi all, > > When i used osgppu i've experienced several frames delay (1 to 3 frames, not > sure if this delay is persistent or it shows up from time to time, threading > mode is singlethreaded) between content of input textures and units output, > f.e. first several rendering frames can output some colored noise in the end > of osgppu pipeline (and input textures are good atm) and then when picture > comes out you get delay in rendering results in several frames (i mean > comparing what you are supposed to get, and what actually comes out). What > can cause this kind of problems? Can it be due to asynchronous transfers to > pbo? > > Sergey. > _______________________________________________ > osg-users mailing list > [email protected] > http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org _______________________________________________ osg-users mailing list [email protected] http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org

