Sorry, everyone.  I hit "Send" too fast before I could remember something
else import to my experience.

There were some minor changes discussed in the list about adding an include
directive to a few header files.  Try referring to

http://groups.google.com/group/osg-users/browse_thread/thread/459e4bc93cc6922c/1fe07b41ff8b02de?lnk=gst&q=iterator+build#1fe07b41ff8b02de

for the details (subject line in that thread reads "VS 2010 and OSG
v2.8.3").  This discusses how the iterator header is required in a few
places under the VS2010 build of OSG 2.8.3.

Good luck...

D.J.


On Thu, Mar 17, 2011 at 2:13 PM, D.J. Caldwell <[email protected]>wrote:

> Hi, Chris.
>
> I have been using OSG 2.8.3 built as 64 bit shared libraries with VS2010
> (no SP1) on 64 bit Windows 7 for several weeks now, with no real "problems".
>
> Specifically with OSG, using CMake 2.8.3, I only had problems with the
> INSTALL target; it appears the .lib, .dll, and .exe files weren't where
> INSTALL was looking to copy from, so I had to move things manually to where
> INSTALL could find them. (There's probably been chatter on this, and I just
> missed it).
>
> I didn't suffer from the Hotfix issue that Qt 2.7.x calls out because I
> also use Qt in my app, and I built Qt first (so I got the hotfix).
>
> I won't go into the performance comments; you guys have pretty much covered
> all the bases.
>
> Hope this helps...
>
> D.J.
>
>
> On Thu, Mar 17, 2011 at 1:47 PM, Anders Backman <[email protected]> wrote:
>
>> I second the one about performance.
>> I have a 4 Core Machine (8 with HT) with 6GB memory.
>> Since I started using VS2010, I feel kidnapped by Microsoft. The
>> Intellisense is extremely slow for larger projects.
>> VS is an editor, but sometimes it feels like a CAD application, it
>> commonly uses 700-800Mb, and it is locks up now and then.
>> Reloading a solution with 30-some projects takes forever...
>> So its not really a huge leap forward from VS2008, which feels like a
>> Ferrari in comparison.
>>
>> Seems that they have merged the Word team with the VS2010 development
>> team...
>> VS2010, is more like Microsoft Word, but with a compiler.
>>
>> For day to day C++ development (not using .NET), its a pain...waiting for
>> the circle most of the time.
>> But the fonts are nicer :-)
>>
>> The one and only thing that really sticks out as a positive improvement is
>> the performance profiler. Thats really really nice. Although it only works
>> for 32bit apps :-(
>>
>> /A
>>
>>
>> On Thu, Mar 17, 2011 at 6:29 PM, Paul Sherman <[email protected]>wrote:
>>
>>> Chris,
>>>
>>> I have not, as of yet, gotten around to building OSG with VS2010SP1, but
>>> in general I would say that if you are using VS2010, get the service pack.
>>> It fixes quite a few bugs and there are some drastic improvements in
>>> performance. The one woefully horrible piece of functionality is "Go To
>>> Definition" which is still pretty slow even after the one time, murderously
>>> slow database rebuild. I use 3rd party tools instead. Other than that, I
>>> think it is a good set of fixes.
>>>
>>> -Paul
>>>
>>>
>>> On 3/17/2011 10:09 AM, Chuck Seberino wrote:
>>>
>>>> Chris,
>>>>
>>>> I haven't been impressed at all with VS2010.  The IDE tends to crash
>>>> quite a bit - annoying, but not the end of the world.  I did have an issue
>>>> with 64-bit builds, particularly with Qt-4.7.x.  Seems that there were
>>>> byte-alignment issues (http://support.microsoft.com/kb/2280741).  After
>>>> installing the hotfix everything seems OK, at least no problems that I 
>>>> could
>>>> blame on the compiler :).  I haven't tried SP1 yet.  I even tried looking
>>>> for a list of fixes, but it seems that MS doesn't want to publish them.
>>>>
>>>> So my suggestion - if there is nothing wrong with the current
>>>> development setup, don't upgrade.  The IDE is slower and buggier than ever.
>>>>  That being said, it is (finally) generating proper binaries in x64 with 
>>>> the
>>>> hotfix.  The last item I forgot to mention is that there are duplicate
>>>> symbols between osgDB::fstream and std::fstream that require the
>>>> /FORCE:MULTIPLE linker option to work around.  Only an issue on 2010 
>>>> builds.
>>>>
>>>> HTH
>>>> Chuck
>>>>
>>>> On Mar 16, 2011, at 7:06 PM, Chris 'Xenon' Hanson wrote:
>>>>
>>>>  VC++2010 SP1 is apparently out now.
>>>>>
>>>>>
>>>>> https://www.microsoft.com/downloads/en/details.aspx?FamilyID=75568aa6-8107-475d-948a-ef22627e57a5
>>>>>
>>>>>
>>>>>  I have one client who really wants to use OSG on 2010 (64-bit even!)
>>>>> and I'm curious
>>>>> about people's experiences with stability. Is 2010 generating good
>>>>> solid binaries from the
>>>>> OSG codebase, or are there still issues that we'll need to see if the
>>>>> SP1 fixes?
>>>>>
>>>>> --
>>>>> Chris 'Xenon' Hanson, omo sanza lettere. [email protected]
>>>>> http://www.alphapixel.com/
>>>>>  Digital Imaging. OpenGL. Scene Graphs. GIS. GPS. Training. Consulting.
>>>>> Contracting.
>>>>>    "There is no Truth. There is only Perception. To Perceive is to
>>>>> Exist." - Xen
>>>>> _______________________________________________
>>>>> osg-users mailing list
>>>>> [email protected]
>>>>>
>>>>> http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org
>>>>>
>>>> _______________________________________________
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>>>>
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>>>>
>>>>
>>> _______________________________________________
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>>
>>
>>
>> --
>> __________________________________________
>> Anders Backman, HPC2N
>> 90187 UmeƄ University, Sweden
>> [email protected] http://www.hpc2n.umu.se
>> Cell: +46-70-392 64 67
>>
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>>
>>
>
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