Peter Hrenka wrote: > > > On the GL trace side I don't see anything wrong when I don't call > > setVertexArray: > > > > glVertexAttribPointer(...); > > glDrawElements(...); > > > > When I also specify a vertex array the glVertexPointer call obviously seems > > superfluous: > > > > glVertexPointer(...); // pointless > > glVertexAttribPointer(...); // ok > > glDrawElements(...); > > > > Can you compare the traces of the working and the non-working > version? If so, can you spot differences in the values > of osg_ModelViewProjectionMatrix?
The values are the same for the working and non-working versions. My bounding box is correctly calculated. ------------------ Read this topic online here: http://forum.openscenegraph.org/viewtopic.php?p=37890#37890 _______________________________________________ osg-users mailing list osg-users@lists.openscenegraph.org http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org