Peter Hrenka wrote:
> 
> > On the GL trace side I don't see anything wrong when I don't call 
> > setVertexArray:
> > 
> > glVertexAttribPointer(...);
> > glDrawElements(...);
> > 
> > When I also specify a vertex array the glVertexPointer call obviously seems 
> > superfluous:
> > 
> > glVertexPointer(...); // pointless
> > glVertexAttribPointer(...); // ok
> > glDrawElements(...);
> > 
> 
> Can you compare the traces of the working and the non-working
> version? If so, can you spot differences in the values
> of osg_ModelViewProjectionMatrix?

The values are the same for the working and non-working versions.
My bounding box is correctly calculated.

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http://forum.openscenegraph.org/viewtopic.php?p=37890#37890





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