Peter Hrenka wrote:
> Do you set the initial Bounding Box?
> I think with generic Vertex Attributes
> OpenSceneGraph has no chance calculate
> the Bounding Box by itself.

I calculate the bounding box myself and I set up a bounding box calculation 
callback for every geometry that I create through 
setComputeBoundingBoxCallback().
This should be enough, shouldn't it?

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