hybr wrote: > Hi Fred > > You can check if issue is somehow related to bounds calculation by using > setCullingActive(false) on your node or geometry. > > Cheers, Sergey
The issue is not related to bounds calculation. My bounding box is calculated correctly. Adding dummy geometries around my object has no effect. OSG refuses to handle my object with a NULL vertex array. Could it be a bug in the trunk? Nobody knows where the problem is here... Robert? Anybody using OSG using in a GL3 context which would implicitly require such a setup? Seems like the repro I've posted clearly shows the problem off, I'd be happy if somebody could give it a go. ------------------ Read this topic online here: http://forum.openscenegraph.org/viewtopic.php?p=37984#37984 _______________________________________________ osg-users mailing list [email protected] http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org

