hybr wrote:
> Hi Fred
> 
> You can check if issue is somehow related to bounds calculation by using 
> setCullingActive(false) on your node or geometry.
> 
> Cheers, Sergey

The issue is not related to bounds calculation. My bounding box is calculated 
correctly. Adding dummy geometries around my object has no effect. OSG refuses 
to handle my object with a NULL vertex array.

Could it be a bug in the trunk?

Nobody knows where the problem is here... Robert? Anybody using OSG using in a 
GL3 context which would implicitly require such a setup? Seems like the repro 
I've posted clearly shows the problem off, I'd be happy if somebody could give 
it a go.

------------------
Read this topic online here:
http://forum.openscenegraph.org/viewtopic.php?p=37984#37984





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