-----BEGIN PGP SIGNED MESSAGE----- Hash: SHA1 Hi Ryan,
On 03/29/2011 05:46 PM, Ryan Atkins wrote: > Thanks, Tom. > > Any thoughts on VRML and OpenVRML dependencies? > > ------------------ > Read this topic online here: > http://forum.openscenegraph.org/viewtopic.php?p=38018#38018 > I am quite sure OpenVRML will not work on iOS out of the box. There are lots of dependencies that would have to be ported for it to work and I am sure nobody did that. Furthermore, the renderer included in OpenVRML is pretty much standard OpenGL 2.x, it certainly does not support OpenGL ES needed on iOS and thus the code will fail to compile. However, feel free to contact authors and ask them directly. On the other hand, I would stay away from VRML as a plague - it is a long obsolete format, the plugin doesn't support every VRML feature and parsing it is very expensive. You will be far better off using one of the binary formats, especially when you are on an embedded device with limited memory and CPU power. Most likely you need to only export some meshes and materials, VRML is a a huge overkill for that. If your data are in VRML, convert them on the desktop and use only the converted files on the device. Regards, Jan -----BEGIN PGP SIGNATURE----- Version: GnuPG v1.4.10 (GNU/Linux) Comment: Using GnuPG with Mandriva - http://enigmail.mozdev.org/ iD8DBQFNkiyyn11XseNj94gRAlzRAJ9+/BnaehGDe3tg1/HfYcz2BjLh9QCfRsds 7zP21LWpP03AiBElvM3gbTg= =fdgo -----END PGP SIGNATURE----- _______________________________________________ osg-users mailing list [email protected] http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org

