Hi, Roman osg arrays, as most osg objects can be stored with osg::ref_ptr. You cant delete Vec3Array yourself, because it have protected destructor. If you store it with ref_ptr it will be destroyed when no more references left.
Cheers, Sergey. 31.03.2011, 09:33, "Roman Grigoriev" <[email protected]>: > Hi, > Have some simple question > I need to store my object position in a memory > I create osg::Vec3Array like this > osg::Vec3Array* varray = new osg::Vec3Array(); > and store my positions there > when I need to save another track I use empty() method and store another > track > My question is what is the best method to release this buffer when I finish > my app or osg automatically clean memory? > ... > > Thank you! > > Cheers, > Roman > > ------------------ > Read this topic online here: > http://forum.openscenegraph.org/viewtopic.php?p=38095#38095 > > _______________________________________________ > osg-users mailing list > [email protected] > http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org _______________________________________________ osg-users mailing list [email protected] http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org

