I'm just going to try the new FBX plugin, by now I've updated the FindFBX.cmake file. Please see the attachment, hope it works fine for you too.
Alessandro On Fri, Apr 22, 2011 at 2:05 PM, Sukender <[email protected]> wrote: > I think I'm going to hang myself... I just hope there will not be too much > problems. > Unfortunately, I will not be able to test your sumbission right now, I'm > sorry. I'll tell you when I can. > > Sukender > PVLE - Lightweight cross-platform game engine - > http://pvle.sourceforge.net/ > > ----- "Michael Platings" <[email protected]> a écrit : > > > Hello FBX plugin users, > > Autodesk have released version 2012.1 of the FBX SDK, and I've now > > updated the plugin to work with it - source attached. > > The new SDK has deprecated/removed several features used by the plugin > > so to get it working again I've had to make non-trivial changes that > > may break loading/saving some files. I've tested with a wide range of > > files but more testing will be appreciated :) > > The SDK's directory structure and library names have changed and as I > > don't know the default file locations on Mac & Linux I need help > > adding those to FindFBX.cmake . > > > > I'll delay actually submitting the changes for a while to give you > > guys time to fix the Mac & Linux paths and test/fix any bugs that may > > have been created. > > Thanks > > -Michael > > > > _______________________________________________ > > osg-users mailing list > > [email protected] > > > http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org > _______________________________________________ > osg-users mailing list > [email protected] > http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org >
FindFBX.cmake
Description: Binary data
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