The attached FindFBX.cmake should now find the Linux paths as well, however
I'm unable to test it.

On 26 April 2011 09:26, Michael Platings <[email protected]> wrote:

> Thanks Alessandro, now we only need the file locations for Linux :)
>
>
> On 22 April 2011 15:41, Alessandro Terenzi <[email protected]> wrote:
>
>> I'm just going to try the new FBX plugin, by now I've updated the
>> FindFBX.cmake file. Please see the attachment, hope it works fine for you
>> too.
>>
>> Alessandro
>>
>> On Fri, Apr 22, 2011 at 2:05 PM, Sukender <[email protected]> wrote:
>>
>>> I think I'm going to hang myself... I just hope there will not be too
>>> much problems.
>>> Unfortunately, I will not be able to test your sumbission right now, I'm
>>> sorry. I'll tell you when I can.
>>>
>>> Sukender
>>> PVLE - Lightweight cross-platform game engine -
>>> http://pvle.sourceforge.net/
>>>
>>> ----- "Michael Platings" <[email protected]> a écrit :
>>>
>>> > Hello FBX plugin users,
>>> > Autodesk have released version 2012.1 of the FBX SDK, and I've now
>>> > updated the plugin to work with it - source attached.
>>> > The new SDK has deprecated/removed several features used by the plugin
>>> > so to get it working again I've had to make non-trivial changes that
>>> > may break loading/saving some files. I've tested with a wide range of
>>> > files but more testing will be appreciated :)
>>> > The SDK's directory structure and library names have changed and as I
>>> > don't know the default file locations on Mac & Linux I need help
>>> > adding those to FindFBX.cmake .
>>> >
>>> > I'll delay actually submitting the changes for a while to give you
>>> > guys time to fix the Mac & Linux paths and test/fix any bugs that may
>>> > have been created.
>>> > Thanks
>>> > -Michael
>>> >
>>> > _______________________________________________
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>>> > [email protected]
>>> >
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>>
>>
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>>
>

Attachment: FindFBX.cmake
Description: Binary data

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