"Garrett Cope" writes: > Am I correct that invBindMatrixInSkeletonSpace is the rotation from > the bone to the skeleton root rather than the previous bone as in > earlier versions of osgAnimation?
Yes, I think you are, by looking for example at the compute function in include/osgAnimation/RigTransformSoftware. -- Alberto _______________________________________________ osg-users mailing list [email protected] http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org

