Hi Farshid, Thanks for the reply; about the new version that can export all maps, that is surely great news, I'll have a look as soon as possible and get back with feedback.
Farshid Lashkari wrote: > > I have two ideas to help with this issue: > 1) Add an option that will use fixed texture units for all the standard map > types. (ie. unit 0 contains diffuse, unit 5 is self-illumination, etc..). Not > sure how this would work with composite materials though. > > 2) Add a specially formatted description string to the stateset that tells > what map type each unit contains. The benefit of this approach is that other > map related settings can also be saved (e.g. blend amount). > I'd say that both options are interesting; the first one is probably more straightforward, but it's true that the second one opens more possibilities. What about a radio button in the exporter options to choose which strategy to use? I know this means coding both version but it would leave more margin on the end-user side... Thanks, Luca PS About the reply that bounced, no idea why, I'll look into that. Thanks for letting me know. ------------------ Read this topic online here: http://forum.openscenegraph.org/viewtopic.php?p=39429#39429 _______________________________________________ osg-users mailing list [email protected] http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org

