Hi Farshid,

Thanks for the reply; about the new version that can export all maps, that is 
surely great news, I'll have a look as soon as possible and get back with 
feedback.
 


Farshid Lashkari wrote:
> 
> I have two ideas to help with this issue:
> 1) Add an option that will use fixed texture units for all the standard map 
> types. (ie. unit 0 contains diffuse, unit 5 is self-illumination, etc..). Not 
> sure how this would work with composite materials though.
> 
> 2) Add a specially formatted description string to the stateset that tells 
> what map type each unit contains. The benefit of this approach is that other 
> map related settings can also be saved (e.g. blend amount). 
> 


I'd say that both options are interesting; the first one is probably more 
straightforward, but it's true that the second one opens more possibilities. 
What about a radio button in the exporter options to choose which strategy to 
use? I know this means coding both version but it would leave more margin on 
the end-user side... 

Thanks,

   Luca

PS
About the reply that bounced, no idea why, I'll look into that. Thanks for 
letting me know.

------------------
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http://forum.openscenegraph.org/viewtopic.php?p=39429#39429





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