Hi Jean-Sébastien,

On Mon, May 16, 2011 at 3:58 PM, Jean-Sébastien Guay <
[email protected]> wrote:
>
> In the case of our use of the exporter, we'd want to implement the second
> case anyways, as our engine uses specific shaders and a pipeline that the
> exporter doesn't (and shouldn't) know about. So we really need a way for the
> exporter to embed all the information needed to be able to do the effects
> specified by the artist, but without putting the actual shaders in the
> exported file.
>

Same here, our application already determines texture units at runtime, so I
personally have no need for hard-coded units. Do you have any suggestions
for how the material description strings should be formatted?

Cheers,
Farshid
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