Hi Jean-Sébastien, On Mon, May 16, 2011 at 3:58 PM, Jean-Sébastien Guay < [email protected]> wrote: > > In the case of our use of the exporter, we'd want to implement the second > case anyways, as our engine uses specific shaders and a pipeline that the > exporter doesn't (and shouldn't) know about. So we really need a way for the > exporter to embed all the information needed to be able to do the effects > specified by the artist, but without putting the actual shaders in the > exported file. >
Same here, our application already determines texture units at runtime, so I personally have no need for hard-coded units. Do you have any suggestions for how the material description strings should be formatted? Cheers, Farshid
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