We could probably start off with the hardcoded version first, then later on add the customizable version. Baby steps... :) About the description syntax, I think the main decision is: is this a Max-specific feature or do we want it to be generic? Generic would be better of course but then we have things like the blend amount which is max-only... And to be generic we need the buy-in from the whole OSG community (ideally other exporters should use it too); and this may take some time. My vote then is for a Max-specific thing, using the SDK definitions and putting everything on a single line. A syntax using something like "texture_ID=<texture unit>, <blend value>"; for example: - ID_DI=Unit_0, 80
Simple and clear, a single line for each map... And if later we need to add other info about each map, just append them there. My 2 cents. Luca ------------------ Read this topic online here: http://forum.openscenegraph.org/viewtopic.php?p=39438#39438 _______________________________________________ osg-users mailing list [email protected] http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org

