We could probably start off with the hardcoded version first, then later on add 
the customizable version. Baby steps... :)
About the description syntax, I think the main decision is: is this a 
Max-specific feature or do we want it to be generic? Generic would be better of 
course but then we have things like the blend amount which is max-only... And 
to be generic we need the buy-in from the whole OSG community (ideally other 
exporters should use it too); and this may take some time.
My vote then is for a Max-specific thing, using the SDK definitions and putting 
everything on a single line. A syntax using something like "texture_ID=<texture 
unit>, <blend value>"; for example:
- ID_DI=Unit_0, 80

Simple and clear, a single line for each map... And if later we need to add 
other info about each map, just append them there.

My 2 cents.

   Luca

------------------
Read this topic online here:
http://forum.openscenegraph.org/viewtopic.php?p=39438#39438





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