Hi, The second issue I had was that by design OSG doesn't assume the bounding box of a drawable should be recalculated when setting a computeBoundingBoxCallback up on the object.
In other words I was expecting Drawable::_boundingBoxComputed to be set back to false when setting the callback. Shouldn't this be done? Cheers, Fred ------------------ Read this topic online here: http://forum.openscenegraph.org/viewtopic.php?p=39472#39472 _______________________________________________ osg-users mailing list osg-users@lists.openscenegraph.org http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org