Hi Fred,

sorry, I don't have time at the moment to check your code. I just remember from past experience and bug reports to NVidia that OSG does not reuse FBOs for new cameras, so it's quite possible one can run out with the video driver complaining/crashing. The limits were also different for Windows vs Linux.

At the time Robert created osgmemorytest app to show the problem to NVidia.

What does this do on your machine?

osgmemorytest --fbo 1024x768

cheers
jp

On 18/05/11 09:59, Fred Smith wrote:
Hi,

Here is a repro of the slave camera problem (the original problem, not the 
bounding box stuff).

Increase the number of testRTTCamera() iterations to see the problem better.

It seems there is something wrong with respects to how GL objects are released, 
as the program is stuck after a large number of iterations.

Cheers,
Fred

Attached file: modified osggeometry.cpp source code.

------------------
Read this topic online here:
http://forum.openscenegraph.org/viewtopic.php?p=39493#39493






_______________________________________________
osg-users mailing list
[email protected]
http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org

--
This message is subject to the CSIR's copyright terms and conditions, e-mail legal notice, and implemented Open Document Format (ODF) standard. The full disclaimer details can be found at http://www.csir.co.za/disclaimer.html.

This message has been scanned for viruses and dangerous content by MailScanner, and is believed to be clean.

_______________________________________________
osg-users mailing list
[email protected]
http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org

Reply via email to