Hi Fred,
sorry, I don't have time at the moment to check your code. I just
remember from past experience and bug reports to NVidia that OSG does
not reuse FBOs for new cameras, so it's quite possible one can run out
with the video driver complaining/crashing. The limits were also
different for Windows vs Linux.
At the time Robert created osgmemorytest app to show the problem to NVidia.
What does this do on your machine?
osgmemorytest --fbo 1024x768
cheers
jp
On 18/05/11 09:59, Fred Smith wrote:
Hi,
Here is a repro of the slave camera problem (the original problem, not the
bounding box stuff).
Increase the number of testRTTCamera() iterations to see the problem better.
It seems there is something wrong with respects to how GL objects are released,
as the program is stuck after a large number of iterations.
Cheers,
Fred
Attached file: modified osggeometry.cpp source code.
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