Hi Fred, On Fri, May 27, 2011 at 2:22 PM, Fred Smith <[email protected]> wrote: > Run the modified osggeometry.cpp sample and look at the memory usage. There > is, apparently, a big memory leak. Increase the number of times > testRTTCamera() is called and you should see the leak even better.
The modified example is *mess*. I wouldn't know if it was a memory leak due to the messy code or an actual bug in the OSG. > As to why I'm doing what I'm doing, this is to do RTT. I need to do offscreen > rendering at some point in my application, and for this purpose I'm adding a > slave camera to my existing viewer, then do my RTT rendering, then dispose of > the aforementionned camera. It's either that, or I use a separate viewer and > do the RTT rendering from there. > In both cases I have a memory leak. Off screen rendering is nothing unusual, but convoluteed means of doing it aren't. Please think about isolating one problem at a time and providing a clean code example, telling me just to run an example that I have already reviewed and decided it's too convulteed to know what going is of no help to me. Robert. _______________________________________________ osg-users mailing list [email protected] http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org

