Hi, John Error log looks like shader uses vertex texture fetch, and you should use texture2DLod instead of texture2D, because in vertex shader GPU doesn't know which mipmap to use. It has no way to compute the lambda factor. You need to choose the mipmap in the VS yourself. So either there are error in shader or fragment shader loads as vertex shader.
At first try to change texture2D(... , ... ) to texture2DLod(..., ..., 0), that should solve problem. Cheers, Sergey ------------------ Read this topic online here: http://forum.openscenegraph.org/viewtopic.php?p=39534#39534
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