Hi, Ooops, possibly messed up my earlier reply; apologies if this is a double post
At any rate, OS is linux-2.6.23, CPUs are 64-bit AMD and Intel multi-core, and graphic boards are Nvidia GEForce 8 and 9 series, Moving to GTX 460s after we get these shaders working Quick comment, it would appear the example shader code in OSG 2.8.3 and 2.8.4 is a few years old. what version of GLSL does it support? running flightgear 2.0 and 2.2 which use shaders and the basic shader example code works, so all that seems to be in order. My assumption ( after some reading and research ) is that the texture info is not being passed to the frament shader. Just wondering if others have been able to run these examples as is? And is there a more appropriate place to post this type of problem; perhaps a users or developers group or is this the best place? ... Thank you! Cheers, John ------------------ Read this topic online here: http://forum.openscenegraph.org/viewtopic.php?p=39557#39557 _______________________________________________ osg-users mailing list [email protected] http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org

