On 8/06/11 10:59 , Diana Kittelmann wrote:
> Yeah, I'm just seeing the blue background. And yaeh im struggeling with the
> math to set up my matrix.
>
> I set it up like this:
>
> while(!viewer.done())
> {
> osg::EllipsoidModel convert;
> convert.convertLatLonHeightToXYZ(lat, lon, height, x, y, z);
>
> osg::Vec3 pos(x, y, z);
> osg::Matrixd matrix;
> matrix.setRotate(osg::Quat(osg::DegreesToRadians(0.0), osg::X_AXIS,
> osg::DegreesToRadians(0.0), osg::Y_AXIS, osg::DegreesToRadians(0.0),
> osg::Z_AXIS));
> matrix.setTrans(pos);
> viewer.getCamera();
> viewer.frame();
> }
>
> But I'm not sure if this is right.
Did you forget to include the bit where you set the matrix to the camera?
Something like:
viewer.getCamera()->setViewMatrix(matrix);
/ulrich
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