On 8/06/11 10:59 , Diana Kittelmann wrote:
> Yeah, I'm just seeing the blue background. And yaeh im struggeling with the 
> math to set up my matrix. 
> 
> I set it up like this:
> 
> while(!viewer.done())
> {
>    osg::EllipsoidModel convert;
>    convert.convertLatLonHeightToXYZ(lat, lon, height, x, y, z);
> 
>    osg::Vec3 pos(x, y, z);
>    osg::Matrixd matrix;
>    matrix.setRotate(osg::Quat(osg::DegreesToRadians(0.0), osg::X_AXIS, 
> osg::DegreesToRadians(0.0), osg::Y_AXIS, osg::DegreesToRadians(0.0), 
> osg::Z_AXIS));
>    matrix.setTrans(pos);
>    viewer.getCamera();
>    viewer.frame();
> }
> 
> But I'm not sure if this is right. 

Did you forget to include the bit where you set the matrix to the camera?

Something like:
viewer.getCamera()->setViewMatrix(matrix);

/ulrich
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