Hi, I need to handle multiple textures in glsl. Any suggestions how do I do it? Should I use sampler2DArray? How do I use it? Any links I could take reference from?
Also, is there a limit to the amount of textures I could load into GPU. I tried loading 25 4096by4096 textures and it crashes when I tried to load more. Is there any ways to increase the amount that I could load? Thank you! Cheers, Linda ------------------ Read this topic online here: http://forum.openscenegraph.org/viewtopic.php?p=40369#40369 _______________________________________________ osg-users mailing list osg-users@lists.openscenegraph.org http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org