Hi,

I need to handle multiple textures in glsl.  Any suggestions how do I do it?  
Should I use sampler2DArray?  How do I use it?  Any links I could take 
reference from?

Also, is there a limit to the amount of textures I could load into GPU.   I 
tried loading 25 4096by4096 textures and it crashes when I tried to load more.  
Is there any ways to increase the amount that I could load?

Thank you!

Cheers,
Linda

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