On 6/10/2011 11:04 PM, Linda Lee wrote: > Hi, > I need to handle multiple textures in glsl. Any suggestions how do I do it? > Should I use sampler2DArray? How do I use it? Any links I could take > reference from?
Don't use 2DArray unless the textures really are related. Just use multiple sampler2Ds. > Also, is there a limit to the amount of textures I could load into GPU. I > tried loading 25 4096by4096 textures and it crashes when I tried to load > more. Is there any ways to increase the amount that I could load? It's just limited by memory. What are your 25 textures? Usually one doesn't need 25 4k textures unless you're doing volumetric work or something. -- Chris 'Xenon' Hanson, omo sanza lettere. [email protected] http://www.alphapixel.com/ Digital Imaging. OpenGL. Scene Graphs. GIS. GPS. Training. Consulting. Contracting. "There is no Truth. There is only Perception. To Perceive is to Exist." - Xen _______________________________________________ osg-users mailing list [email protected] http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org

