Hi Linda,
Your code looks correct to me. Your shader does the texture lookup at 0,0,0
coord is there a chance that your test1.bmp picture is black in the corner ?
Or its res differs than 128x128 so loading them does not work or leaves
some empty space ?. You may try to run the example code from the following
message:
http://www.mail-archive.com/[email protected]/msg32539.html
It used to work for me. Just change the wrap mode to other than
CLAMP_TO_BORDER if you have ati graphics.
Wojtek
-----Oryginalna wiadomość-----
From: Linda Lee
Sent: Saturday, June 11, 2011 11:42 AM
To: [email protected]
Subject: Re: [osg-users] Passing multiple textures in glsl
Hi,
Forgot to mention to I have this msg when I run the application.
Warning: detected OpenGL error 'invalid enumerant' after RenderBin::draw(,)
Thank you!
Cheers,
Linda
------------------
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http://forum.openscenegraph.org/viewtopic.php?p=40375#40375
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